Educational Games Make a Comeback
Improved speed and graphic quality, and the use of real-life situations are boosting the appeal of educational video games to the level of mainstream, commercial video games:
http://www.freep.com/apps/pbcs.dll/article?AID=2006612180339
Monday, December 18, 2006
Thursday, November 30, 2006
A report by the Federation of American Scientists (FSA) concludes that digital educational games have great potential to help teach academic curricula and measure what students learn.
Summit on Educational Games report:
http://www.fas.org/main/content.jsp?formAction=297&contentId=566
Summit on Educational Games report:
http://www.fas.org/main/content.jsp?formAction=297&contentId=566
Monday, November 06, 2006
This blog begins the process to discuss Digital Game-based Learning (DGBL). While this site is hosted by Brian Shulman, founder of Learning Through Sports, it is intended to be a forum to discuss everything related to DGBL including new developments, new products, successful implementations, research, technology developments and more.
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