Thursday, January 11, 2007


SIAA Names STAR Sportsmanship a Codie Awards Finalist


STAR Sportsmanship -- which is a digital game-based learning resource from Learning Through Sports, Inc. (the company I founded to combat poor sportsmanship and create software to help students in school) -- has another trophy in its case with a recent announcement from the Software Industry and Information Association (SIIA).

STAR was named a finalist in the prestigious 22nd Annual Codie Awards that celebrate outstanding achievement and vision in software development, digital information and education technology.STAR Sportsmanship and its companion program, STAR Coaching, were selected as a finalist in the category for Best Instruction Solution in Other Curriculum Areas.

Read more about the Codie Awards at www.siia.net/codies/2007/.

Learn more about STAR at www.learningthroughsports.com/star.html.

Monday, December 18, 2006

Educational Games Make a Comeback

Improved speed and graphic quality, and the use of real-life situations are boosting the appeal of educational video games to the level of mainstream, commercial video games:

http://www.freep.com/apps/pbcs.dll/article?AID=2006612180339

Thursday, November 30, 2006

A report by the Federation of American Scientists (FSA) concludes that digital educational games have great potential to help teach academic curricula and measure what students learn.

Summit on Educational Games report:

http://www.fas.org/main/content.jsp?formAction=297&contentId=566

Monday, November 06, 2006

This blog begins the process to discuss Digital Game-based Learning (DGBL). While this site is hosted by Brian Shulman, founder of Learning Through Sports, it is intended to be a forum to discuss everything related to DGBL including new developments, new products, successful implementations, research, technology developments and more.